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Team Building USA provides indoor team building games tailored specifically to your needs. We can spice up a technical conference, facilitate exercises which parallel work issues and provide the context to get your teams to work together more effectively. Many of our clients use our indoor team building games because of inclimate weather, space limitations or tight time considerations. We use some of the following games for our indoor team building programs.
Equipment: 25 foot length of rope, masking tape. Place rope on the floor in the shape of a circle. Tape a line down the middle of the circle to create two halves.
Time: 5 - 15 minutes.
Outcomes: Introduces participants to cooperation verses competition. Many organizations evidence a culture which rewards employee competition verses employee cooperation (i.e. review your sales compensation strategies). This initiative is excellent to begin a discussion around the strengths and weaknesses of a competitive culture.
Set-up: Select two "volunteers" from the group. (Try and pick the two most competitive individuals - each should have high ego strength). Have them enter the circle and face each other. Tell them this is an initiative around power and influence and the goal is to use all their considerable powers of influence, including but not limited to, arguments, lecture, bribery and trickery to get the other person to cross completely over the line.
Rules:
1. They may not touch each other physically.
2. Audience members may not contribute suggestions. However, they can lay
bets on who
will win.
Facilitation: The group leader (facilitator) acts as the referee. You can have them shake hands and shout "Begin!". The more you set the atmosphere up like a wrestling match the better. You can throw in comments such as, "John, good point! Randy are you convinced?" and other comments to reinforce the best way to get someone to do what you want is to persuade them. Of course the fastest way to reach the goal in this exercise is to give the other person what they want, not demand what you want. A very good debrief can follow as you explore who really won. Was it the person who crossed the line first or was it the person who crossed the line first in order to get the other person to cross the line?
Facilitator note: The power of these exercises rest not in the games themselves, but in the debrief afterwards. The debrief must make the link back to issues the participants are facing at work or the games are pretty much a waste of time. The real value of team building comes alive when concrete business problems get solved.
Overview:
Connections is an initiative which mirrors how business processes flow (or
don't). Each participant is an integral part of a business system which
must perform their role and link with other participants to deliver product
or service to the customer.
Outcomes:
1. Roles and responsibilities
2. Customer service
3. Business systems and performance
4. Continuous flow/lean thinking
5. Teamwork
6. Continuous improvement
Equipment:
1. A marble (which represents the customer, product or service).
2. Lengths of PVC pipe cut into various sizes with holes (represents each
participant's role in
processing customer, product or service). One pipe for each participant.
3. 20 foot length of rope. Lay the rope on the ground in a curving line.
At one end place the
bucket, the other end is the starting point.
4. A bucket (representing ultimate customer satisfaction/delivery of product
or service).
Instructions:
1. Put the PVC pipe in the middle of the floor.
2. Instruct everyone to pick up a single piece of pipe.
3. Describe the objective and the rules.
Objective:
The marble represents your customer. You are seeking to deliver ultimate
customer satisfaction! Each of you has a role to play in processing this
customer's order from inception (beginning of rope) to final delivery (bucket).
Your role is to create a processing sequence for your customer. You must
roll the marble from the starting point of its journey, through the tubing,
and into its final destination - the bucket, in the fastest time possible,
without dropping it (your customer).
Rules:
1. The tubing you chose is your part of the connection. You may not substitute
your
tubing with anyone else or exchange your tubing
with the remaining unselected
pieces of tubing.
2. You may put your tubing close to other tubing, but you may not attach
your tubing
in any way to any one else's tubing. You may not
touch anyone else's tubing.
3. The marble must go through everyone's tubing at least once.
4. If the marble hits the ground or stops it must begin again at the starting
point.
Dire consequences may occur if you drop your
customer.
5. Only the tubing may touch the marble (no hands).
6. The marble must follow the path laid out by the rope to its final destination.
7. The marble must travel in a continuous forward motion (no backwards motion).
The marble may not stop.
8. You may not move your feet when the marble is traveling through your
tube.
9. The rope and bucket may not be moved.
10.You have 5 minutes for planning and then you will be timed to see how
quickly
you can deliver customer satisfaction.
Any questions?
Notes
to Facilitator:
This initiative works well indoors or out. It is helpful to ask the team
to suggest a product or service their company makes or delivers. Use this
as the metaphor for the initiative. Watch closely especially at the beginning
for team members holding onto one another's PVC tubes. Also, be strict against
any violations the first few times the marble roles through the tubes. You
can relax a bit after that as most groups will begin to police themselves.
When the marble drops or stops call time and make up some kind of customer
complaint, "Oh, Bob the customer does not like to be put on hold for
that long
.or, Bob, just told 17 of his friends about the poor service
he just received from your company. He says if he is treated in such a rude
manner again, he will take his business elsewhere." If the marble (customer)
continues to be dropped over and over again, you can begin to impose penalties
like: you may now only hold your tubing with one hand, or blindfold someone,
or downsize someone to a smaller tube with the excuse that "upper management
has decided to cut costs because they are losing so many customers so your
position has just been downsized."
Debrief
Questions:
EXPERIENCE
Q. What frustrated you with this experience?
Q. What did it take for your team to finally achieve success?
Q. How did you find yourself reacting to the customer being dropped?
TEAM DYNAMICS
Q. What process did you use to plan your strategy?
Q. How effective or ineffective was your planning time? What made it so?
Q. If you were to do this again, what would you change about your planning
time?
Q. What stopped the customer from smoothly flowing through the process?
Q. How did you deal with the resource limitations you faced in delivering
the customer?
Q. How did the team respond to the breakdowns?
APPLICATION
Q. In what ways is this experience similar to what goes on at work?
Q. Where do the breakdowns happen with your customers right now?
Q. Once you identify a problem on your team, or with customer service, what
process do you have in place to create a solution?
Q. Can you think of breakdowns which have occurred over and over again in
your company?
Q. Why do these breakdowns keep re-occurring?
Q. What process do you need to bring around the problems to ensure the breakdowns
stop?
Q. What kinds of new roles or responsibilities might you need to take on
in order to solve the problem?
Note: These free indoor team building games are not original to Team Building USA. They have been gleaned from a variety of industry sources. Where the team building game sources are known we have included a link and encourage you to purchase the resource for yourself.
Find
out how much it costs to add these indoor team
building games to your next conference.
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